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A jam submission

Arrow HitView game page

A minimalistic game
Submitted by kt1795, xj710 — 1 day, 16 hours before the deadline
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Arrow Hit's itch.io page

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  1. What did this game do well? (Answer in a few sentences)
    • it is very simple mechanic but it gets very challenging as the game proceeds. I like the fact that the game keeps the highest score. 
    • It made good use of only one button. The game needed a decent amount of skill in order to progress further which made it rewarding. The simplistic graphics added to the charm of the game. 
    • This game is simple but feels really polished - its like a ketchapp game that I could mindlessly play for a minute when I'm waiting for an elevator or train to arrive. The gameplay is instantly intuitive given the elements on screen coupled with the descriptive title. I really enjoyed playing it.
    • I like how the game requires strong hand eye coordination to hit the target. I also like the dark bacgkround color, which I think contrastys well with the colors of the shapes. In addition, I like how it keeps track of the highest score. 
    • Easy to understand and addictive to play. Fell in love with it when I first played it.
  2. What could be done better? (Answer in a few sentences)
    • if the size of the ball or arrow changes as the game proceeds, it would make more challenging. 
    • Hitting the objects further away is more difficult. Maybe reward the player for that?
    • Different targets would have added variety. Moving targets with different ways to shoot the arrows would be interesting as well. Adding powerups could add new mechanics to the game. 
    • Not sure what could be done about this, but after around 700 points, watching the arrow is nauseating - maybe slow down the increased rotation so its not linear. A few times the red circle spawned on the arrow, so I got free points - similarly, sometimes the circle was so close, that it was basically a free point - maybe give a minimum distance.
    • The arrow could move faster for a more challenging game
    • If the arrow moves faster, I think you could increase the number of lives since the difficulty will increase