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A jam submission

ThiefTyperView game page

Short game made for MiniJameGam
Submitted by PixelGoblinForge — 5 hours, 24 minutes before the deadline
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ThiefTyper's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#322.3723.750
Theme Implementation#492.0553.250
Gameplay#571.4232.250
Graphics#581.8973.000
Overall#601.7132.708
Fun Factor#651.2652.000
Special Object Implementation#671.2652.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
You play as a thief and you are tasked to steal a golden toy relic

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Comments

Submitted

very hard because of the time constraints :(
The fact that the text shifts constantly makes it even harder. Can you make the typed letter always stay in one place?

Developer

Thanks for the feedback. The idea was that it's a speed run game and it's supposed to be hard. I don't know what do you mean about time constraints you can complete the game in an hour if you wanted to and then improve your score in the next runs. No unfortunately I can't, no modifications are allowed after the game was published on the jam.

Notice: I've tried to make it better in many ways but with the time given and the skill that I have as well as making the game solo this is the best result that I came up with

Submitted(+1)

Loved:

  • Loved the idea of using typing to avoid guards. This concept is very cool!
  • Polished feel for a game jam game.

Consider:

  • CAPS must be on for letters to register. I figured this out during gameplay, but you may want to consider either lowercasing all inputs or telling the player this before the main game loop starts.
  • It is difficult for me to balance paying attention to typing and avoiding the guard. I understood the concept, but the combined mechanic of typing and avoidance may need to be balanced through player testing.
  • You may be able to balance actions later if you used words instead of random string of text. For instance, words like "cat" could be simple avoidance actions while "severance" could be for more complicated actions or levels.
Developer

Thanks for the detailed feedback, and  i agree with everything you've mentioned

Submitted(+1)

At first I didn't understand how to type, but overall I really liked the game. It seems to me that it would have been better to make an alternative input period for lowercase letters (?).

Developer(+1)

Thank you for the feedback, i forgot how to code that (even though i did that before in some project but i always forget everything later on) and then i just decided to leave it as it is, the laziness won that one