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Ballista Legends: Axes & Pickaxes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #43 | 2.000 | 2.000 |
Fun Factor | #43 | 1.917 | 1.917 |
Special Object Implementation | #45 | 2.083 | 2.083 |
Graphics | #45 | 2.333 | 2.333 |
Overall | #48 | 1.819 | 1.819 |
Theme Implementation | #53 | 1.583 | 1.583 |
Audio | #57 | 1.000 | 1.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Loop is for build system and pickaxe is a one of the main bullets.
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Comments
You might have the most robust game I've played, and this is right up my alley so my mind is going a mile a minute with thoughts. But since I really don't want to bombard you, I'll offer one thing: I think the redirect-tubes you have would make more sense as a way to corral the mobs, as opposed to projectiles. If they're made the cheapest, you have a good way to balance resource management, and force people to carefully strategize layouts.
The tower that redirects your bullets is really interesting! I haven’t seen that before.