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A jam submission

Damage DeliveryView game page

Hit, slash and cash in on someone else's pain
Submitted by urmanga studio — 4 minutes, 42 seconds before the deadline
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Damage Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#282.2143.500
Theme Implementation#332.0553.250
Fun Factor#341.7392.750
Overall#361.7922.833
Gameplay#371.4232.250
Special Feature Implementation#371.8973.000
Audio#381.4232.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
We deliver pain by using the sword most often!

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Comments

Submitted(+1)

Nice Game!

Graphics are really cool (well, it’s UE) and the player controller feels amazing, it reminded me of Karlson for some reason. I really enjoy the level design: you used all the mechanics you introduce and the story is explained the way it should be. On the graphic side I do feel like the only feedback I see is on the UI. And on the programming side there is the bug where if you hold shift BEFORE holding Z it doesn’t push you into the run position. Maybe I just played too much minecraft, but I feel like it would be simplier that way, especially during the parcour sequence. I also need to adress the weirdness of the IA and overall glitch in the ragdoll on the dead bodies, but it just add to the overall goofyness of the game witch I do think is a positive point overall. It’s also the sort of stuff we can’t expect you to fix for a game-jam, even big games like Skyrim have the same issue and god knows it wasn’t made in 3 days…

I think the only major drawpoint of the game is the music, and while it’s very fitting to the atmosphere and sound nice, it’s a bit too short and loop too fast I think.

Well done, GG!

Submitted

check my game out

Submitted

Nice game