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Bird Town's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #139 | 2.832 | 3.800 |
Use of the Limitation | #155 | 2.683 | 3.600 |
Overall | #180 | 2.422 | 3.250 |
Enjoyment | #184 | 2.236 | 3.000 |
Presentation | #208 | 1.938 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1(1/2) Frieda Strömer, Simon Münzner(Crow model and animation)
Software used
Unity, Blender
Use of the limitation
The limitation "Can't stop moving" made me think of a stressful game, where the movement is, what makes it difficult. I chose to make a very fast paced game, with short gameplay loops to enhance this stress factor of the movement. To change it up a little I chose not to go for a basic endless runner and made the 3D map.
Cookies eaten
No cookies...but a heck lot of grilled cheese sandwiches
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Comments
Liked this concept, I had fun :) Good job!
Thanks so much for your feedback!
Really creative game, I had a lot of fun, I didn't realize you could move with the mouse and when I did I came back here to change my rating. I was like "WOOOW". Yeah, great job. You should iterate a bit on the concept and it has the potential to be a popular game :)
Omg, thanks so much for your comment. I'm glad you liked it :)
Like everyone else, I like how it was open world, mouse sensitivity is a bit fast, but I think that was intentional.
Need more sounds though, good game!
Thank you so much for your feedback! :)
I really like the "open world" concept. I couldn't find more than 1 piece of bread, but I enjoyed gliding around the campus environment!
Hi there!
Thanks for trying my game :). Sometimes when you fly in a straight line that can happen.
I love that it's basically an open-world and an endless runner at the same time. The large world is a welcome feature, but the fact that everything is packed so close together feels a bit chaotic, because I never get a chance to plan my movement ahead of time.
Thanks for your reply! Ya that's actually what I was going for...that the player has to react to what immediately in front of them but that doesn't work too well with collectibles I guess
Ah fair enough, and there also few fixed paths so sometimes the obstacles are a bit awkward, but it was enjoyable nevertheless.