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A jam submission

Bird TownView game page

Don't forget to eat your bread, pigeons!
Submitted by Naryla — 3 hours, 51 minutes before the deadline
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Bird Town's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#1392.8323.800
Use of the Limitation#1552.6833.600
Overall#1802.4223.250
Enjoyment#1842.2363.000
Presentation#2081.9382.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1(1/2) Frieda Strömer, Simon Münzner(Crow model and animation)

Software used
Unity, Blender

Use of the limitation
The limitation "Can't stop moving" made me think of a stressful game, where the movement is, what makes it difficult. I chose to make a very fast paced game, with short gameplay loops to enhance this stress factor of the movement. To change it up a little I chose not to go for a basic endless runner and made the 3D map.

Cookies eaten
No cookies...but a heck lot of grilled cheese sandwiches

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Comments

Submitted

Liked this concept, I had fun :) Good job!

Developer

Thanks so much for your feedback! 

Submitted

Really creative game, I had a lot of fun, I didn't realize you could move with the mouse and when I did I came back here to change my rating. I was like "WOOOW". Yeah, great job. You should iterate a bit on the concept and it has the potential to be a popular game :)

Developer(+1)

Omg, thanks so much for your comment. I'm glad you liked it :) 

Submitted

Like everyone else, I like how it was open world, mouse sensitivity is a bit fast, but I think that was intentional.

Need more sounds though, good game!

Developer

Thank you so much for your feedback! :) 

Submitted

I really like the "open world" concept. I couldn't find more than 1 piece of bread, but I enjoyed gliding around the campus environment!

Developer

Hi there! 

Thanks for trying my game :). Sometimes when you fly in a straight line that  can happen. 

Submitted

I love that it's basically an open-world and an endless runner at the same time. The large world is a welcome feature, but the fact that everything is packed so close together feels a bit chaotic, because I never get a chance to plan my movement ahead of time.

Developer

Thanks for your reply!  Ya that's actually what I was going for...that the player has to react to what immediately in front of them but that doesn't work too well with collectibles I guess 

Submitted

Ah fair enough, and there also few fixed paths so sometimes the obstacles are a bit awkward, but it was enjoyable nevertheless.