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Raid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #37 | 3.300 | 3.300 |
Concept | #58 | 3.200 | 3.200 |
Enjoyment | #59 | 2.900 | 2.900 |
Overall | #59 | 3.025 | 3.025 |
Presentation | #70 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Noomster Games
Software used
Unity, Pyxel, Bandlab
Use of the limitation
I used a sanity feature as a sort of mental health. All damage is calculated from sanity.
Cookies eaten
12
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Comments
I really liked the concept of a roguelike turn-based rpg with team members randomly generated through each run. The game felt almost complete with the addition of sound effects and music, something that some games in the jam didn't implement.
The sanity mechanic was what made this game stand out because of the fact damage was calculated from this very stat, it also dictated how the game would move from here on out. I was able to build a sweeping team after getting a hang of it and constantly eyeing my sanity meter in order to dish out more damage, it really diverted the usual "do-the-most-damaging-move" trope turn-based rpg games usually suffer from.
Overall, the concept could be really developed more if it was continued outside the jam!
Cool
Maybe I miss more options for fighting more sound feedback. But overall original idea and cute style.