I loved how the timer was implemented, and how it encourages you to be aggressive since you gain time from killing enemies and getting even more time from explosions. The visuals are nice, but the sounds were kind of irritating, especially the shooting. It sounds like it's peaking my headphones or when you mutate a sound too much in sfxr. Other than that, the game is good and I personally love rogue-likes.
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Timed Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #98 | 2.652 | 3.750 |
Presentation | #112 | 2.475 | 3.500 |
Overall | #123 | 2.342 | 3.313 |
Concept | #139 | 2.298 | 3.250 |
Use of the Limitation | #143 | 1.945 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
I was the only who worked on the game
Software used
Unity 2020, Visual Studio, Aseprite, Photoshop, BFXR
Use of the limitation
The player is required to beat each room in one minute
Cookies eaten
no cookies were eaten' during the develop
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