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A jam submission

Memory DestructionView game page

Submitted by Zowell — 19 minutes, 9 seconds before the deadline
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Memory Destruction's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#303.1113.111
Concept#373.1113.111
Use of the Limitation#442.6672.667
Overall#442.9172.917
Presentation#492.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Zowell - Proggramin, Solar - Art, Swaks - Music, Wanabi - Proggramming

Software used
Unity, Draw.io, Photoshop

Use of the limitation
I added lifts to the game, as well as the story of my game tells about the constantly progressive Alzheimer's disease

Cookies eaten
4

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Comments

Submitted

I'm picky about platformers, but I really like what I'm seeing from this one so far.

I love the concept of a man suffering from Alzheimer's and its progression through a platformer. The choice of setting was also a great pick, early America iron-working, right? It's a great fit for both the lack of diagnosis and the platforming aspect, so I really enjoyed that. The scribbly visuals and degradation of facial quality feels sort of Picasso-without-color in nature and keep it nice to look at. I didn't have too much trouble figuring out the controls like hopping between ziplines, etc. without much more than an explanation of the basic controls.

There were a few spots with impact issues that made it hard to play, namely in Level 2. I actually couldn't finish the game because I fell on one of the zipline areas ~ halfway through 2 and nothing killed me upon falling, so poor Victor is now stuck falling through the infinite void. The one that was the most bothersome was the diagonal moving platform that's followed by a back-and-forth wall jump with wall spikes, if I could describe it alright. That moving platform caused Victor to stutter and hop and shoved me off as I neared the bottom. I really struggled to work around it. I'd have liked to see less with a bit more polish. More NPCs closer together might have helped.

Genuinely had a very fun time! If you haven't checked it out and are planning to continue any work on this, I recommend looking into the game N+. In terms of the controls, physics, and obstacles (minus flavor) it's got a lot of similar bones, I think. Reminded me of it instantly.

Submitted

I'm picky about platformers, but I really like what I'm seeing from this one so far.

I love the concept of a man suffering from Alzheimer's and its progression through a platformer. The choice of setting was also a great pick, early America iron-working, right? It's a great fit for both the lack of diagnosis and the platforming aspect, so I really enjoyed that. The scribbly visuals and degradation of facial quality feels sort of Picasso-without-color in nature and keep it nice to look at. I didn't have too much trouble figuring out the controls like hopping between ziplines, etc. without much more than an explanation of the basic controls.

There were a few spots with impact issues that made it hard to play, namely in Level 2. I actually couldn't finish the game because I fell on one of the zipline areas ~ halfway through 2 and nothing killed me upon falling, so poor Victor is now stuck falling through the infinite void. The one that was the most bothersome was the diagonal moving platform that's followed by a back-and-forth wall jump with wall spikes, if I could describe it alright. That moving platform caused Victor to stutter and hop and shoved me off as I neared the bottom. I really struggled to work around it. I'd have liked to see less with a bit more polish. More NPCs closer together might have helped.

Genuinely had a very fun time! If you haven't checked it out and are planning to continue any work on this, I recommend looking into the game N+. In terms of the controls, physics, and obstacles (minus flavor) it's got a lot of similar bones, I think. Reminded me of it instantly.

Submitted (4 edits)

It has a bones of a very interesting platoformer. More like tech demo, but its GREAT!

I mean, platoformer physics is so rich. You can run, crawl, jump from wall to wall, climb, and even more! At the same time its so hard to control character, so I couldn’t enjoy game at all. Had a vibes of Pizza Tower.

Design is unfinished (Sadly), but it reminds me of old styled USSR magazines. I saw similar game of Summet Game Forge game jam. Its FEDOR. Concept is not bad.

Anyway, 13/20. It looks like a good tech demo that you can develop into very cool stylized game platformer.

Submitted

This was fun and I really enjoyed the style. I think it would work better if you adjusted the initial speed of the run.

Submitted

I liked the variety of movements the character has but his basic movement was way too slippery. Also there was a checkpoint in level 2 where you had to just wait for a platform that took a good few seconds to come so you could climb a wall

Submitted

The movement and character art was very good, but the map felt a little rushed