love me a bit of Asteroids! nice little game, I would have liked it if the levels wrapped around. Good work!
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TravelBox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #51 | 2.154 | 2.154 |
Concept | #55 | 2.385 | 2.385 |
Overall | #58 | 2.096 | 2.096 |
Presentation | #59 | 1.923 | 1.923 |
Enjoyment | #59 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
7
Software used
Phaser, React, Vite, NX
Use of the limitation
We made the limitation be the focus of our game! If Jeff Bezos were to offer amazon prime delivery but in space.
Cookies eaten
6 cookies with one being a special cookie!
Comments
Sadly the visual elements were broken for me. I couldn't tell what to shoot and what to collect!
I really the concept of this game, and the visuals are amazing! I wish there was some tutorial at the beginning as I was little confused playing it at first! The game was a little buggy at some points but I'm sure it will be even more amazing with some polish! Great work team :D
What an incredible journey this game jam has been! Working with my team of 7 has been an absolute blast. From conceptualizing the idea to the final submission, every step has been a learning curve and a chance to push our creative and technical skills to the limit.
We dove headfirst into the world of game development with Phaser, weaving together dynamic gameplay with React for the UI, and using Vite and NX for an efficient development workflow. The challenge of incorporating the game jam's limitation inspired us – what if Jeff Bezos extended Amazon Prime delivery to space? Thus, our game was born, focusing on the high-stakes world of interstellar cargo delivery.
Creating the main game was an exhilarating experience. We spent hours fine-tuning the mechanics to ensure that navigating through asteroid fields felt dangerous yet rewarding, and that the space battles were as intense as they were fun. The strategic gameplay elements, requiring players to make split-second decisions, were designed to immerse players in the role of a cadet of the Galactic Retrieval Unit.
Finding the perfect sound assets was like digging for treasure. Each sound effect and piece of background music had to enhance the ambiance, pulling players deeper into the cosmic setting of our game. When we finally saw (and heard) it all come together, the feeling was indescribable.
Creating the YouTube gameplay video/ad was another highlight. It allowed us to step back and see our game through the eyes of potential players. Crafting this video, we aimed to capture the essence of our game's adventure and the sheer fun of playing it. Watching the final cut, we felt a mix of pride and excitement – we couldn't wait for the world to see it.
And let's not forget the cookies! Six cookies fueled our late-night coding sessions, with one special cookie that will forever remain a cherished team meme.
In conclusion, this game jam has been an unforgettable experience. Not only did we create a game we're proud of, but we also forged stronger bonds as a team and expanded our horizons as developers. To everyone who embarks on the journey, we hope you find it as thrilling to play as it was for us to create. Here's to many more adventures in game development!
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