Cool game!
It wasn't hard but i enjoied it.
I'm curious, how did you implement collisions for the line?
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #41 | 2.598 | 4.500 |
Enjoyment | #55 | 1.732 | 3.000 |
Overall | #57 | 1.804 | 3.125 |
Presentation | #58 | 1.443 | 2.500 |
Concept | #60 | 1.443 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
CloudWhisperer (Shuaib Ahmed)
Software used
Unity
Use of the limitation
With the drawing mechanic
Cookies eaten
I had 1 doughnut ;p
Thank you! Sorry for the late reply o.o
When you draw a line it spawns a prefab with a line renderer. That prefab also has a child of a Edge Collider 2D. In the line script, i set the values of the size index (in the positions tab of the line renderer) to where the mouse is , so i just have to get those values and set it on the edge collider 2D as well. And then i just set the tag or layer as ground so the player can walk on it. im not very good at explaining things, but i hope it makes sense.
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