Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

procedurally generated spaceView game page

discover planets in the vast space , name planets, find them again by searching them and revisit
Submitted by saadi technion projects — 1 hour, 57 minutes before the deadline
Add to collection

Play game

procedurally generated space's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#580.5771.000
Use of the Limitation#580.5771.000
Presentation#580.5771.000
Concept#580.5771.000
Overall#580.5771.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
just me : @GamedevYoung

Software used
Unity, Inkscape, Audacity

Use of the limitation
I didn't . This is a project that I maid for my school for the last several months, so I just wanted to show it and make people have fun trying it

Cookies eaten
not a lot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

uhhh okay you didnt make it for the game jam, so i think the generation is good, it took me an embarassingly long time to find out that you can move forward with the arrows, and i still dont understand the starting screen where youre supposed to pick the scene with the uhh, because of that im not gonna give it a rating

Developer

Try using the scenes to the right, the most to the right is the best scene including the highest number of planets and high LOD resolutions and smaller gaps between meshes, but your computer should be powerful, you can try it if you want and check if your computer can handle it.

There are a lot of keys for controlling the spaceship: left right up down arrows, U J H K, A, W, S, D, I, F. in the game page there is a full description of how to use any one of the keys, I know the game should show you how to use everything as a good game design, but this was made as a project and focused on making the generation and the optimizations that the player don't see.

with all that being said, thank you very much for your feedback