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A jam submission

Ghost AdventureView game page

pixel-art, bad
Submitted by mak993 — 7 hours, 14 minutes before the deadline
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Ghost Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#1511.8973.000
Enjoyment#1691.2652.000
Overall#1801.2121.917
Use of the Limitation#1810.8431.333
Presentation#1840.8431.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
vax — code, game design; mak992 — textures

Software used
Unity Game Engine, Visual Studio, Pixel Studio

Use of the limitation
Mages must have had shotguns

Cookies eaten
I've drank one gallon of tea

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Comments

Submitted(+1)

Took me a while to understand that you could click to possess enemies, you should certainly put some sort of control instructions on the jam page if you don't do so in game. The concept of this control enemies to stealth through areas could work really well if implemented a bit better, as restarting the moment the player gets caught is jarring, doesn't communicate the error, and it makes for really unforgiving gameplay. Having the mages shoot bullets until they loose sight of you could be one way to mitigate this, as well as making some sort of indicator of how long you can possess an enemy for.

Submitted

ART Styles Is pretty cool. 

Developer

Thanks :D