Cool concept, but I didn't find a use for the "save moment" mechanic, as it was pretty easy to speed through the game only using the "time travel" mechanic and an occasional restart if I overshot the goal. It'd be nice to get a level that forces the player to use that function, because it seems like a waste otherwise. The instructions screen was also pretty small for me, although that might be because of my resolution. Lastly, it'd be nice if you made the music carry over between levels, because on my initial run through, I only got to hear a single full loop on the last level. Making your own music is always a cool thing, and I'd like to be able to hear it fully.
Play game
What a time.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #72 | 2.373 | 4.333 |
Overall | #83 | 1.871 | 3.417 |
Presentation | #85 | 1.643 | 3.000 |
Enjoyment | #85 | 1.461 | 2.667 |
Use of the Limitation | #86 | 2.008 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
myself
Software used
Unity engine for the coding, powerpoint(yes, seriously) for the art and Musescore for the music
Use of the limitation
You can only move right, save a moment in time or travel to that moment, 3 player actions
Cookies eaten
Idk probably arround 10
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