Play book
Bunker 13's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Printable (no adult, declamatory etc content) | #5 | n/a | n/a |
Overall engagement | #8 | 2.245 | 2.750 |
Gamelike elements, items, multiple paths etc | #8 | 2.449 | 3.000 |
Clever use of the 'key' theme | #8 | 1.225 | 1.500 |
Overall | #8 | 1.973 | 2.417 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm glad gamebook authors are venturing into this territory, which is now very adjacent to the tabletop world in the form of write-and-roll games. However, I really think Bunker 13 would benefit hugely from being a tabletop game i.e. with some additional components. It would be much easier with 30 little cubes being moved from box to box, rather than having write and cross out umpteen times. However, my main issue with the game is the lack of player agency. You get to choose which group to benefit from medicine (if you have any), how to ration food supplies, and you have a binary choice on some of the events. And that, as far as I can tell, is it. The rest of the game is chance. In particular, you have only a 1 in 9 chance in any given week (starting from week 5) of reaching the win condition - the outcome of the game is highly dependent on when (or, indeed, whether) you roll a double 1, 1+6, or double 6.
This one was good, but tough! I made it to week 8 before my stubborn vault occupants decided they'd had enough and overwhelmed the guards (only to meet their untimely deaths). Seriously, I rolled a 6 on almost every security check. I'm sorry to say it, but those unruly people totally deserved what they got.
Two survivors. Food rationing never became an issue. Lots of deaths due to shortages of initial medical supplies.