Fun, but short. I think there should be a quick-restart keybind. I also wonder how the game would be if it relied on accuracy with puzzle mechanics, rather than quick reflexes (what the timer encourages)? For example, a level with 2 bullets and 2 bounces: shooting a button to open a door with one bounce, and shooting through the other, bouncing, and completing the level? Per-bullet bounce counts could also be worth considering. Just my thoughts. ^^
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Ready, Aim, Boing!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #3 | 3.364 | 3.364 |
| Enjoyment | #8 | 3.273 | 3.273 |
| Overall | #10 | 3.250 | 3.250 |
| Use of theme | #11 | 3.364 | 3.364 |
| Presentation | #13 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.



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