Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

pool.exeView game page

A demo of a liminal space. Features ripples on the water.
Submitted by DemureRonin — 47 days, 19 hours before the deadline
Add to collection

Play game

pool.exe's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#173.4003.400
Liminality / (Weird/dream)core-ness#193.4003.400
Audio#312.2002.200
Implementation#322.2002.200
Intent#322.6002.600

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

cool one

Submitted

cool one

(+1)

This was super cool! I didn't read the description so I fumbled around with it for a while thinking there was some secret way to progress. In other words, I'd say you nailed the atmosphere and I hope to see this expanded upon!

Developer(+1)

Thanks! Glad to hear it :3

Submitted(+1)

Gotta love watery liminal spaces! I enjoyed the atmosphere of yours a lot!

If you have a moment, I’d love to hear your thoughts on my game too! No worries if you’re busy, just thought I’d ask. Thanks!

Developer

I'd  really love  to! When I get back on Windows I'll definitely  try it. I appreciate it :3

Submitted

Likewise! I’ll be trying to push a Mac version today as well if you happen to be using Apple instead of Windows. It’ll be an experimental branch though so I can’t vouch for its stability/lack of bugs!

Submitted

Just a quick update - I’m still configuring the Mac I’m working with to compile the project, so I’ll likely have a MacOS version up tomorrow!

Submitted

Good morning! I have bad news - unfortunately, I’m going to need to refactor two of my code plugins to work with MacOS. 

I wasn’t aware that some of the functions I used relating to level streaming were Windows stable but unimplemented for Mac. I’m looking into it, but I doubt I’ll be able to make the changes within the next couple weeks at least. 

It’s a pretty major rework of the biggest core mechanic :(

Developer(+1)

No need to worry, I got my Windows back, I'll play tomorrow for sure, you got me quite interested in your title, I like the way you update and maintain it. Good luck with MacOS thing!

Submitted

That’s awesome! I’m glad you like the premise of my game! And yeah, I’m intending to continue development until it’s a polished title so updates will be consistent for quite a while 😂

Developer(+1)

Unfortunately,  the game is nearly unplayable  for me due to so much lag and I didn't find an option to reduce graphics. I have 1660 Super and latest drivers.

Submitted(+1)

That’s really good to know - thanks for the heads up! I developed it on a rig with a 3060 so I don’t have any datapoints for other graphics cards and it helps a lot to know that it’s too heavy for a 1660 super. 

One of the next things on my list after small bug fixes is going to be adding more graphics options so I’m hoping compatibility will be better for you within the next month or so.