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Seven Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #12 | 3.479 | 4.400 |
Audio | #18 | 2.688 | 3.400 |
Creativity | #18 | 3.004 | 3.800 |
Overall | #19 | 2.583 | 3.267 |
Theme | #19 | 2.530 | 3.200 |
Game Play | #24 | 1.897 | 2.400 |
Enjoyment | #25 | 1.897 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (Separate by comma)
Michael Leonard (Feargan)
Links to Devlog, Blog, or Vlog (Optional)
UPDATE: Post submission deadline addition of V-Sync/Graphics options version available here: https://t.ly/MJ_mR (OneDrive) This is being provided to enable those that need these graphics options to play the game.
Devlog:
https://feargan.itch.io/seven-keys/devlog/759465/devlog-in-raw-form
Game Design:
https://feargan.itch.io/seven-keys/devlog/759516/seven-keys-game-design
Design Choices and What I Would Update:
https://feargan.itch.io/seven-keys/devlog/759949/design-choices-and-what-i-would-update
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Yes
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Comments
I had quite a bit of fun tackling this one. I eventually got some success, but yeah... I suffocated a LOT. I was able to get this to run, but I do recommend including some effects / display options down the line so that people can make adjustments for varying hardware. You never know what kind of potato someone will try to run Unreal projects on :)
That said, excellent jam, and I look forward to seeing how things go from here!
Thank you for playing! Glad you were able to get through it! Great suggestions, those things were the next implementation I was going to do before I ran out of time. I have already made a version that includes v-sync, resolution, fullscreen/windowed/both, and graphics quality options available here: https://1drv.ms/u/s!AlWZ1p-G899bg5MvDwyBX5EKi50rYQ?e=6UoZmw I’ll fully update to that version once the voting period ends. Thanks again; I’m really glad you had fun!
Visually impressive and the idea is great. I wasn't sure what to do to solve the puzzle tho and just kept guessing wrong. Maybe some hints?
Keep jamming!
Thanks for playing and the feedback! The puzzle details follow:
SPOILER
-Each key opens a certain number of portals.-Keys are more likely to open red portals than blue portals.
-One key opens all the portals; only this key opens the center portal.
-Key location, key appearance, and portal location are randomized every time a room is entered.
-Upon entering, opened portals with blue glyphs add 25%, 50%, or 75% more air up to the maximum supply.
-The center portal refills the air to the maximum.
-Upon entering, red portals take 25%, 50%, or 75% of the remaining air supply.
-Pass through any seven portals with air remaining and you succeed in leaving the prison.
While I had a hard time understanding what I was supposed to do in this game, I appreciate that there is a puzzle to be solved there. It seems very interesting, my guess is that the seven keys randomly line up with the seven doors and the glyphs atop of the doors hint at that. Looking forward to seeing more of your submissions in the future.
Thanks for playing and for the feedback!