Play gameVisit Galaxy Jam/'Scape's game page
|Please rate this entry based on your overall enjoyment.||#57||3.250||3.250|
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Please describe your creation.
I wanted to create an interactive musical game that promotes a relaxing and casual experience. My vision was to make a musical performance possible by the player. Originally, I wanted to let the player build his or her own galaxy with more elements, but I ran out of time for the Leap Motion 3D Jam and just focused on one planet this round. The audio has much room for improvement to make it more interactive with smoother transitions. However, this is the first game I've built in Unity, and it's a start.
The type of the planet can be changed for different musical elements. Besides that, the color modifies the pitch of the base/ambient layer of the planet "music" in real-time. To achieve this, I implemented this game using FMOD Studio. The radius of the planet you can create/draw also determines what pitch it will start at when it is created. I hope it is not too subtle, but I didn't want to make it too obvious either.
Using gestures was an important part of this game, and it was a challenge to have them control the game without more detailed implementation. It took awhile to come up with this concept, but I knew I wanted to make a music "game", and once I thought of a theme (space), it occurred to me that the galaxy is visually beautiful and should be reflected in beautiful music. I worked with a composer to figure out how space might "sound" musically. Given more time, I hope I can improve the interactive elements with the gestures and implement the music more seamlessly.
Added a new build/version called Galaxy 'Scape with more features and incorporating a soundscape element using real sounds from space.
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