Play gameVisit LEAP ARENA's game page
|Please rate this entry based on your overall enjoyment.||#68||2.858||3.500|
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the name of your experience?
Please describe your creation.
I wanted to show complexity of the problem (physical presence of virtual hands in the scene induce many changes in game engine Physics/Animation/AI systems). I decided to use my own hand assets and generalized hand skeletal model with Havok PC SX engine (Leap Motion is only used to get normal, direction and finger tips, but I have to say your model is better for now, my works with other depth cameras as well ;-). Unfortunately I didn't have enough time to finish the demo... it works but a lot must be done... anyway:
LEAP ARENA demonstrates that the virtual hand controlled by Leap Motion controller can be an important part of the virtual scene and the gameplay.
+ fully utilizes the finger and palm position tracking technology
+ provides full immersion of the player into the virtual environment. It means that changes in the physical world originate reactions of the object Ai/Animation systems.So the virtual hand controlled by user directly interacts not only with physical objects but with the autonomous AI driven characters and flying drones as well.
+ consists of three type of physical objects: pillars, stones and crates
+ consists of flying drones: Every drone reacts to the user's commands to realize the desired behavior, tries to avoid an obstacles, other drones s and virtual hand, landing on virtual hand, etc...
+ consists of autonomous characters: Every character reacts to the user's commands to realize the desired behavior, avoids to all obstacles, to all characters and virtual hand
+ is just unfinished sandbox with a lot of open tasks. The biggest challenge is to improve finger tracking technology to stabilize the pose and movement of the virtual hand model.
Log in with an itch.io account to leave a comment