Play gameVisit LEAP ARENA's game page
|Please rate this entry based on your overall enjoyment.||#68||2.858||3.500|
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Please describe your creation.
I wanted to show complexity of the problem (physical presence of virtual hands in the scene induce many changes in game engine Physics/Animation/AI systems). I decided to use my own hand assets and generalized hand skeletal model with Havok PC SX engine (Leap Motion is only used to get normal, direction and finger tips, but I have to say your model is better for now, my works with other depth cameras as well ;-). Unfortunately I didn't have enough time to finish the demo... it works but a lot must be done... anyway:
LEAP ARENA demonstrates that the virtual hand controlled by Leap Motion controller can be an important part of the virtual scene and the gameplay.
+ fully utilizes the finger and palm position tracking technology
+ provides full immersion of the player into the virtual environment. It means that changes in the physical world originate reactions of the object Ai/Animation systems.So the virtual hand controlled by user directly interacts not only with physical objects but with the autonomous AI driven characters and flying drones as well.
+ consists of three type of physical objects: pillars, stones and crates
+ consists of flying drones: Every drone reacts to the user's commands to realize the desired behavior, tries to avoid an obstacles, other drones s and virtual hand, landing on virtual hand, etc...
+ consists of autonomous characters: Every character reacts to the user's commands to realize the desired behavior, avoids to all obstacles, to all characters and virtual hand
+ is just unfinished sandbox with a lot of open tasks. The biggest challenge is to improve finger tracking technology to stabilize the pose and movement of the virtual hand model.
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