Play game
Forest of the Damned's itch.io pageBootcamp Track
Journeyman
Devs finishing their first games
Reference Game
https://legionworksgames.itch.io/towel-quest
Bootcamp Discord username
fuzzypsychobear
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Comments
First of all, congratz for finishing the game
I found some points:
- At the beginning, it wasn't clear for the that the flames you collected were the ammo for killing the skeletons. I thought they were just collectibles to pass the level.
- The pace of the skeletons felt too fast, with a very little reaction time.
- The killing sound for the skeletons didn't match a lot, I expected some yelling of the skeletons or a burning explosion.
- It could be interesting to have some clues on where the beacon and the door are situated.
Nice interpretation from the source game! Here are my points:
- Audio when killing skeletons felt pretty childish and got on my nerves immediately;
- Loved how sometimes you'd have to avoid a skeleton in order to get to the fireball required to kill it;
- Not sure if that's the case, would be interesting to let players see the gate even when closed, so that they can remember how to get there rather than blindly looking for it;
- I stumbled on the beacon by sheer luck, would be interesting to hint at its location;
- Gameplay can be on the long side with some waiting and skeletons that are pretty fast, would be nice to add checkpoints at level start, died in level two and restarted in level one;
- Navigation felt hit and miss with getting stuck on edges sometimes while a frenzied skeleton was rushing towards me. If the gameplay is tight, navigation needs to be irreproachable, otherwise you should make things a little more comfortable;
- Liked how you made your iteration a lot less sluggish than the source game;
- Itchio page doesn't have any useful description, leaving the game a complete mystery.
Thanks for the feedback!
- I had recorded several different death sounds for the skeletons and had intended to have them randomize which one played on death. Couldn't get it to work and ran out of time. Was it the voice that bothered you or the profanity? All the lines I recorded were in that voice but not all had profanity.
- As far as checkpoints are concerned, I had thought about having a level select screen where you could restart on level 2 instead of having to go all the way back to the beginning but again ran out of time.
- My most consistent feedback so far has been skeletons too fast and couldn't find the beacon. So some tweaks are definitely needed.
- For navigation, did you use keyboard or controller? I did most of my testing with controller and didn't seem to run into any navigation problems. I only tested keyboard enough to make sure the inputs worked. I will do some more testing with the navigation both to see if I can break it with a controller and to get more first hand experience with how well the keyboard controls are working.
I'm no prude haha but yeah it was the random insult at the skeletons that felt gratuitous and very much out of context, especially when it's always played in the same childish tone.
Should have clarified, I played with the keyboard, I'm guessing this comes from trying to hit two directions at the same time, as it mostly happened around corners I think. Oddly enough most games here don't seem to be supporting diagonal navigation.
I did find skeletons fast at first, but they're pretty easy to get rid of, and because they're so fast, you usually don't have to wait too much if you're lacking ammo or your timing wasn't right.
This is actually a pretty fun game, well done. I couldn't find the beacon, but I love the custom sound effects.
Thanks! I had a lot of fun making the sound effects.