I think it's really cool how the trash 'solidifies' and becomes part of the landscape if you don't grab it fast enough. I did have a little trouble controlling the character because there seems to be some kind of odd velocity inheritance across movements. But I found that you can reset her velocity by pushing against the wall, haha!
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Mermaid VS. Human?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| User Experience | #3 | 3.603 | 3.750 |
| Overall | #7 | 3.710 | 3.861 |
| Usage of Theme | #8 | 4.083 | 4.250 |
| Aesthetics | #13 | 3.443 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Yeah there is a little issue with the velocity once you touch any border of the screen I was not able to solve in time before deadline. Thanks the feedback. It is really cool to seen how people notices all these minor issues in the game. I don't know why but it feels rewarding somehow. Thanks again!
I loved the kind of Tetris feel from all the garbage that I miss just stacking to the top. I liked that added challenge as I ran out of space to maneuver. Great work!
I loved the kind of Tetris feel from all the garbage that I miss just stacking to the top. I liked that added challenge as I ran out of space to maneuver. Great work!
Nice game! The mechanic where the trash piles up was a nice touch, though it might be good if it causes a loss if it reaches the top of the screen?


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