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Theme interpretation
We incorporated the fusion theme using the player abilities. The player has access to 3 abilities which promote different playstyles as well as promote the use of the other abilities with it. For example, the Flow ability promotes the use of the Poise ability the Poise ability promoting the use of the Fury ability with it. We made sure that all 3 abilities could be used together in fusion in order to provide a different style of gameplay. We also made Tropi change textures depending on the combination of these active abilities!
Players Notice
We've encountered some bugs with the pause menu in the web build during development, if you encounter a bug with it (such as when resume the game it ends the level and brings you to the end game score screen), if you have a specific loop would love to know it! If this happens, either go back to the levels menu and reselect the level or hit the restart button, or refresh the page. Apart from that, please enjoy!
Development Software
Godot!
Accessibility
We made sure to make the game accessible by providing full support to keyboard, mouse and controller. Every input is rebindable. We've also provided audio settings for changing the volumes of sfx, music, or both. We also provide a short static paged tutorial that explain every game mechanic and what it does. We also made sure to create high constrast asssets (both as an accessiblity feature but also as a core feature of a bullet hell game to make sure the user can see the bullets and player well). Finally we also provided full save support for every setting and level progress. You can see all your scores for each level even on page refresh.
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Comments
I did it in the end! even if chat believed otherwise! really well done UI loved the look & feel- just was harddd to beat for me!