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Thwapstick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
• Fun | #7 | 3.500 | 3.500 |
• Audio | #8 | 3.667 | 3.667 |
• Commercial potential | #9 | 3.333 | 3.333 |
Overall | #13 | 3.389 | 3.389 |
• Innovation | #13 | 3.167 | 3.167 |
• Strong connection to the theme | #17 | 3.667 | 3.667 |
• Visuals | #22 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- OK I admit I didn't complete Thwapstick but I did get to the bit after the second trampolines on level 2. Harsh checkpoints! Great fun though and very good personality throughout. Fun music and really nice sounds on the blob. Sticky gameplay was great, bit frustrating judging the jumps correctly and I did get permanently stuck once. I'd love to see some more work done on the controls to help the player get a more consistent result from jumps. The blob's collision with surfaces you're trying to launch from is frustrating. Liked the wobbly shader/physics - missed opportunity having him pop on spikes with a bang though! Great concept, good job.
- A very nice idea for a platformer. I think relying on the mouse click on the player and drag will cause a lot of frustration (consider click and drag from anywhere, or button and then controller aim?) especially in a game of accuracy like this, but the execution thus far is great. I can see how things will progress, with more interesting aspects on to bounce on etc. It can be quite unforgiving at times, which is tough considering how slowly the character moves. Also, consider a bit more variance in your backgrounds. All that being said, a very nice game and a lot of potential!
- Overall a nice entry. Progressing was very tricky at times but overall fun to play. The audio on the player character movement was entertaining!
- It's the visuals which really hold back this - otherwise - competent drag-jump platformer. This type of game continues to be extremely popular on mobile, but the games that do well do it because they are bright, colourful and juicy (over-animated). With an art-pass this could do very well, as the concept is tried-and-tested and - in this case - well implemented. Oh, and also, it's worth having a slider/arrow coming off the character to show strength and direction of the next leap - it is a simple change, but a great visual aid to players.
- I had so much fun on this! The perfect level of frustration and addictivness, loved the little DLC coming soon at the end screen. I also really liked the way you added the throwing mechanic half way through, really well executed. I would really like to see a level timer to make it more competitive and maybe a power bar so i know the stength im gonna hurl the poor thing with. Great job!
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Comments
Very nice platformer! I included it in my Jamfuser compilation video series, if you’d like to take a look. :)
Thankyou so much for playing our game! We all hope you play the game right through to the end of level 3, as we introduce new mechanics and puzzles as you get deeper into the game!