Neat platformer! I included it in my Jamfuser compilation video series, if you’d like to take a look. :)
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Dimichie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
• Strong connection to the theme | #15 | 3.833 | 3.833 |
• Audio | #16 | 2.667 | 2.667 |
• Fun | #23 | 2.167 | 2.167 |
• Commercial potential | #25 | 1.833 | 1.833 |
• Visuals | #25 | 2.000 | 2.000 |
Overall | #26 | 2.361 | 2.361 |
• Innovation | #27 | 1.667 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This game certainly fitted the theme well, with the gameplay focused around leaping through the level to collect coins and reach the exit. It would be nice to see the controls worked on so that they feel less slow and sluggish, as a fast-paced platformer that has a charge jump as its main mechanice would be quite fun! The addition of music was good, though it would have been nice to see some sound effects implemented that could have been used to heighten the excitement of the leap mechanic. I wasn't sure if the red blocks were enemies or not, as I just jumped on their heads(?) and they dissapeared, without it being clear what was happening. It would definitely be a next-step addition to the game, to add enemies that force the player to have to move around the level in a reactionary way, giving another reason for the player to use the jump mechanic. Good job on getting the game done!
- Very good connection to the theme, however beyond the player-model shrinking to represent jumping tension there isn't really much here beyond other default platformers. That's not to say you should be disheartened - just that should you ever make this into a final project it will likely not even slightly represent this.
- I like the simplistic look/feel, and I like the polish you've added to the character (the squish and stretch). That gave this game a good feel to it. However, right now it is very basic and a lot needs doing to step up the game to make it something viable. Consider more audio when you jump land, more interesting puzzles, make it clear when you've fully charged a jump etc. There's something here though and I think you could take it quite far!
- The visuals and UI for this game were very clean and nice to look at. However, this game would benefit from "juicing" up to make it more exciting. More development would be needed to reach a similar level of polish with animation squash and stretch as games like Thomas was Alone as sometimes this didn't look fantastic. The game play of Dimichie was overall fun but simple. Either developing the jump to be more complex or by adding multiple fun traversal mechanics would make this game even better!
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