Really love the aesthetic and music of the game - they both make it very chill - and I like the idea of a puzzle platformer, but thought the jump would be nicer with a bit more sensitivity in its range.
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SnowySnowy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 3.200 | 3.200 |
Graphics | #24 | 3.300 | 3.300 |
Overall | #28 | 3.167 | 3.167 |
Fun Factor | #29 | 2.900 | 2.900 |
Audio | #36 | 2.900 | 2.900 |
Special Feature Implementation | #38 | 3.300 | 3.300 |
Theme Implementation | #42 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved the movement mechanic/physics, I did manage to get stuck in the bottom right corner though where I couldn't get back up top. Great entry!
A very good game, love the physics.
Superior idea to restore a jump every time you touch a wall. Those wall jumps were top notch. Especially getting the last present was so much fun climbing that wall.
Managed to get all presents in about 3 min :)))
Would love to see more of your work of you using physics!
(BTW if you like rage games try mine, I think you will like it :d)
Reminded me of the game Getting ovber it with bennett foddy with something, cool idea
Thanks, I definitely feel the same way, during play testing I got really really frustrated sometimes when Snowy started to fall back down the tower climb. Which I took as a good sign, because I love making rage games, or at least difficult ones. (Maybe they're more fun for me, the one who has to play test them over and over.) I can imagine sounds for hitting walls would really improve the game, I just didn't think of it.
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