Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Antitled GameView game page

Submitted by potat (@thatpotatguy) — 1 day, 1 hour before the deadline
Add to collection

Play game

Antitled Game's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#52.9232.923
Fun Factor#82.7692.769
Audio#82.6922.692
Graphics#102.5382.538
Overall#102.5642.564
Special Object Implementation#142.1542.154
Theme Implementation#142.3082.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object ?
The game screen is split in half - one colorful, other negative and gray. Leaf is carried throughout the game by the ant.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The graphics are simple, but it comes with the goal. I went into the game to watch it, but it doesn't cause stress, I didn't notice how I went through it completely. Pleasant gameplay and interesting physics.

Submitted

I liked the look of this game, it would be interesting to see the concept expanded a bit. The amount of levels was a nice touch, and I liked how the ant would constantly look at your cursor, which could definitely be utilized for other mechanics. All in all, good game.

Submitted

Nice game! I like the fact that you made a lot of levels for the game, it let's you kind of get absorbed into it a bit. The addition of game mechanics is a bit slow, but of course that's the trade off with the short amount of time, and I think you used that trade off well here.

Submitted

I liked the aesthetic and concept a lot, mechanic was a bit simple but was still an overall enjoyable game

Submitted (2 edits)

I love the fact that it is kinda a puzzle game especially the player have this ability to climb up and down the walls  but each level has this very obvious solution that you really dont have to think that long to solve each level. If I would make a suggestion, maybe make some walls in some later levels some unwalkable types and in-order for the player to walk on it, they must drop the leaf they are carrying somewhere safe and look for an object to put on that wall so that they can walk on it.