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Clip-Tongued Alligator (unfinished)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 3.750 | 3.750 |
Audio | #7 | 3.500 | 3.500 |
Gameplay | #13 | 2.750 | 2.750 |
Overall | #15 | 2.792 | 2.792 |
Fun Factor | #17 | 2.500 | 2.500 |
Special Feature Implementation | #20 | 2.500 | 2.500 |
Theme Implementation | #31 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The alligator has a clip for a tongue
Villain sells prehistoric creatures for money (time is money)
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Comments
like you said yourself, this sadly isn't finished. For me, the theme doesn't really appear here, and in terms of content the game loop is a barely functional.
The level environment clashes fairly hard with the very certain and striking character artwork. But the visual assets of the different characters are so very cute, and I'd love to play a game where that visual style is translated into every facet of the game's visual identity
(written by Snek of SFG :3)
Hi. Thanks for the criticism, it helps. All of your points a very valid.
The theme was meant to be integrated into the game's story, but I didn't have time to even put the story in. I spent 90% of my time working on the story and assets and ended up leaving all the actually programming until the last day (this isn't ideal but I had a lot on my plate while working on this) , so the majority of the stuff I had planned didn't even make it in. Not proud of any of this, but I thought I'd post what I had done anyway.
Also thanks for the complements on my character's styles. You mentioned how you'd like to see that in every aspect of a game, and that's what I'm currently doing on my primary project. You're completely right about the styles clashing too. It ain't the nicest look.
Sorry for writing an essay, just wanted to address a few things you mentioned. Thanks again for the feedback!