a game based on the concept of alchemy that has almost 0 logic what so ever and where the combination for items is so absurd and illogical you need others to help you get through the prologue and don't even get me started on the first chapter, from how i see it the entire combination system needs to be redone in a way that can still add some challenge but to where the combinations actually make sense
I love this take on the alchemy games. It gives you more of a story, and has a goal for making things. Love it.
The only thing I could suggest is adding a skip button for the conversations. And perhaps some sort of hint. Having the guy say "there is no replacement for my flowers" doesn't help me find the path to making flowers.