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A jam submission

FrankensteinView game page

Choice-Based Text Game (Twine)
Submitted by crowswalk — 14 hours, 22 minutes before the deadline
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Frankenstein's itch.io page

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Comments

Submitted

I really like the pacing of the story in regards to the frequency of choices! I think the amount of choices is great. They really made me feel as if I was expressing myself as the character without drastically changing the story too much. I do feel as if the choices are changing my personality, and thus how I react to larger parts of the story down the line. Like I said earlier, there is a lot of text, but it's really nice that the choices, even if somewhat innocuous, break up large blocks of it. Overall, this is looking really good!

Developer

QUESTIONS FOR FEEDBACK:

How do you feel about the choices and options? are there too many/ too few of a certain kind? Do you feel like you have agency in the story? How about big text walls- Is there too much text in each passage?

The choices and options felt good! To test the game's limits, I tried to be as contrary as possible, and surprisingly the game reacted to that in a very satisfying way! I do feel like my small choices added up to something much bigger. There were a lot of options, but it didn't feel overwhelming. I never thought that there was too much text in any one passage. I'd maaaaybe suggest breaking it up somehow? It got a little same-y toward the end, since there were no resting points or differences in structure.