I really like the pacing of the story in regards to the frequency of choices! I think the amount of choices is great. They really made me feel as if I was expressing myself as the character without drastically changing the story too much. I do feel as if the choices are changing my personality, and thus how I react to larger parts of the story down the line. Like I said earlier, there is a lot of text, but it's really nice that the choices, even if somewhat innocuous, break up large blocks of it. Overall, this is looking really good!
How do you feel about the choices and options? are there too many/ too few of a certain kind? Do you feel like you have agency in the story? How about big text walls- Is there too much text in each passage?
The choices and options felt good! To test the game's limits, I tried to be as contrary as possible, and surprisingly the game reacted to that in a very satisfying way! I do feel like my small choices added up to something much bigger. There were a lot of options, but it didn't feel overwhelming. I never thought that there was too much text in any one passage. I'd maaaaybe suggest breaking it up somehow? It got a little same-y toward the end, since there were no resting points or differences in structure.
Comments
I really like the pacing of the story in regards to the frequency of choices! I think the amount of choices is great. They really made me feel as if I was expressing myself as the character without drastically changing the story too much. I do feel as if the choices are changing my personality, and thus how I react to larger parts of the story down the line. Like I said earlier, there is a lot of text, but it's really nice that the choices, even if somewhat innocuous, break up large blocks of it. Overall, this is looking really good!
QUESTIONS FOR FEEDBACK:
How do you feel about the choices and options? are there too many/ too few of a certain kind? Do you feel like you have agency in the story? How about big text walls- Is there too much text in each passage?
The choices and options felt good! To test the game's limits, I tried to be as contrary as possible, and surprisingly the game reacted to that in a very satisfying way! I do feel like my small choices added up to something much bigger. There were a lot of options, but it didn't feel overwhelming. I never thought that there was too much text in any one passage. I'd maaaaybe suggest breaking it up somehow? It got a little same-y toward the end, since there were no resting points or differences in structure.