The acceleration of the character makes traversal very awkward. For example, the steps on a set of stairs are too short to get to full speed and it's necessary to climb up many of them in a row which highlights the problem. I don't think the slow acceleration is necessarily a problem, though it does make the player feel less responsive, but I would recommend building the levels in such a way to complement this design decision if it was intentional!
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Escape from the web's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Does it follow the theme? | #44 | 2.109 | 3.250 |
Audio | #48 | 1.460 | 2.250 |
Graphics/Visuals | #52 | 1.622 | 2.500 |
Overall | #53 | 1.663 | 2.563 |
Gameplay/Fun | #56 | 1.460 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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