A very heavy and hard subject but it was handled very well. Using the gameplay (picking up the ghost’s items) to serve the story (caring about the ghost) is a great idea. I’ve seen similar concepts in other games and I think you’ve understood how to convey feelings through your gameplay. The narration is not too long or short. Very well balanced 😊. “With the power of tape and love, you fix the drawing.” (I loved you still put a bit of humor in the game 😉). The fact you added the warning before the game is a very good idea too.
Suggestions
Have a “Replay” button at the end so we can start the game again without having to refresh the page
I played the game "To the Moon" and had sad and heartwarming feelings. Your game reminded me of those kinds of feeling! It's awesome how some simple mechanics with a strong narrative can trigger so much! ^_^
Comments
Beautiful!
A very heavy and hard subject but it was handled very well. Using the gameplay (picking up the ghost’s items) to serve the story (caring about the ghost) is a great idea. I’ve seen similar concepts in other games and I think you’ve understood how to convey feelings through your gameplay. The narration is not too long or short. Very well balanced 😊. “With the power of tape and love, you fix the drawing.” (I loved you still put a bit of humor in the game 😉). The fact you added the warning before the game is a very good idea too.
Suggestions
Thank you so much Anne! And amazing suggestion, I will definitely look into implementing a replay button!
I played the game "To the Moon" and had sad and heartwarming feelings. Your game reminded me of those kinds of feeling! It's awesome how some simple mechanics with a strong narrative can trigger so much! ^_^