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The Frontiersmen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #14 | 2.475 | 3.500 |
Sound/Audio | #15 | 2.121 | 3.000 |
Visuals(Graphics) | #18 | 2.475 | 3.500 |
Overall | #18 | 2.121 | 3.000 |
Fun | #20 | 1.061 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Developer Feedback Questions
1. What was your favorite aspect of the game?
2. What was your least favorite aspect of the game?
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Comments
Neat concept but it doesn't feel very complete. The world is beautiful but feels frozen and not very interactive.
Giving the old man an idle animation and having him look at the player would be a good start. Wildlife running around in the world would also help a lot. The end also feels very abrupt and doesn't give any hints on how to improve.
Thank you for the feedback! I agree, old Benjamin needs a little more life in him. I had originally planned to rig him and give him a basic Mixamo idle so that he wasn’t such a statue, but sadly I ran out of time before I could do another pass on him or finish rigging the animal models to add into the level to give a better hint where their dens were located. I almost put them in without animations, but I didn’t like the idea of them roller skating around following a simple spline. So I held off on the idea for this time. But seeing the animals in game and moving around (along with Benjamin ) will be one of my main goals for the next update.
I think that you have a really nice proof of concepte here and I like the art style, but I also think that the game lack replayability and player guidance. I just hoped in game and placed some traps without really understanding what I was doing and just got a couple a fur after resting. And that's great but I don't really understand how I could do better next game.
So I think that the first thing that could be improved is replayability. Otherwise I think it's quit fine !
Thank you for the great feedback! I agree, there needs to be a better on boarding of players on how to play the game and how to improve. I had originally planned on putting the 3D models of the animals into the game with animations and have them moving around to give the player a better idea where their dens were located and which animals lived in the different parts of the test level, but I sadly ran out of time and focused on fixing a bunch of small bugs, adding controller support, and doing some quality of life improvements that I did not get to the bigger changes to improve gameplay this time. I hope in the next update to focus more on the core gameplay and do another iteration on the “how” to play the game and how to improve as a player.