Play gameVisit Tsumetai's game page
Judge feedback is anonymous.
Graphics are a mix of a lot of very different tiles and RTP. It collides in a crazy way but sort of works, oddly enough. Mapping is overly detailed in some areas and under detailed in others, but it ends up being an interesting mix. Also, the dev does a good job portraying an alien landscape.
Writing is very hit and miss - there's a lot of spelling, grammar and punctuation issues littered through the writing and it really needed someone to proof read. It's understandable at least but really jarring.
The dialogue suffers a lot from the writing issues. If it were better written the characterisation would come through a lot better and really help the game shine a bit more. What characterisation is there is charming if jarringly presented.
The story is pretty simple up to the point where I could progress no more - the fairy empress is ill and she has three promising youngsters who have a chance to take her place. One of these is our main hero who comes off as a bit of a ditz but eventually shows to be quite more responsible than she was initially presented. It's interesting how her character was presented wrongly so that the player expected one thing from her only to have her turn to be different. If the writing were better this could really have shone.
The sound was pretty good. Music was mostly RTP, but sound design was quite nice - the wilderness had a lot of ambient sound, giving the feel of alien jungle. It really enhanced that area a bit. I would have liked to have seen more. Some standard sound effects were missing, like system sounds. I guess it kind of worked but it was a little weird.
The gameplay consists of bugs and event interaction.
Mainly you spend the game doing fetch quests. It's pretty simplistic and doesn't require any puzzling out to complete them.
There were a lot of bugs, sadly.
Got stuck at the temple of tsumetai when I walked up to the door I couldn't go back.
The stone can break the game - you're able to push it twice by just walking up to it and that gets you stuck, but you can also get stuck if you initially interact with it from the bottom.
The quest for the guard can be done completely out of order - you can trigger finding the guardman after getting the bucket of water, then after giving the orb and letter you can still talk to the guard and he'll ask for help finding the missing guy.
Collecting the fruit broke the game.
The unique environment made me want to see more of the game, despite the bugs and bad writing. The kernal of characterisation was also interesting. I'm just sad that it was so buggy and in need of major polishing, because it has promise to be an interesting game.
I guess the theme is responsibility, and the fetch quests aim to show how the character needs to be responsible in order to rule. It was hard to really connect to the theme due to the writing issues, though.
RPG Maker MV
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