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A jam entry

The Day A God Fell In LoveView game page »

A trip to the library due to some strange events leads to a strange afternoon adventure.
Submitted by 0alacrity (@0alacrity) with 18 hours, 15 minutes before the deadline

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The Day A God Fell In Love's page

Judge feedback

Judge feedback is anonymous.

  • Theme 

    It’s a game with mortals being able to become gods and the struggle of making one. It's very cute.


    Mostly just fetch questing, gathering heart pieces, fighting enemies by mashing the attack buttons.


    The text is really hard to read with this font and low resolution and there’s a lot of talking. Otherwise the art is fine.


    It’s pretty cute but I wish some aspects are done a lot better like the battles against the monsters. And add Fullscreen++ so the game is more readable.

    Total – 58/80


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This was... not at all what I expected! Well, I don't really know what I was expecting, but I was definitely caught off guard by the whimsical story.

The character designs are really nice and the art is so bold and colourful.  You could do with aligning the facesets properly so that they don't shake when changing expression, there should be templates to help with this if your art program doesn't have rulers. I wasn't really a fan of the lack of wall mapping as I found navigating the library a little confusing, but I can understand the choice by the later maps.

No major bugs to speak of; just noticed that these two npcs have the same dialogue

and this has the wrong text box

(Might have also made the meaning clearer if you put the word disappointed between quotation marks.)


I would also recommend maybe a warning for the first battle since it came out of nowhere and I died and had to start from the beginning again. (I'm terrible at combat ahahaha.)

Candide  gives us a book weapon, but since we go straight into battle it can't actually be equipped. I don't think I was ever able to use the bookslam skill. Since it serves no purpose, you'd be better off removing MP, TP and money. I'm not familiar with VX Ace, but there should be an option in the database to just untick TP. The rest you might need scripts for, but there should be plenty of resources around with a little googling.

I didn't enjoy the scrolling corridor scene at all. A short scene is fine, but reading that much text against a moving background made me feel kinda sick ^^''

Overall, it's easy to see how much effort you put in. There's so much to look at and discover! Unfortunately, something in the story didn't quite click with me. The surrealism mixed with the somewhat muted reactions meant everyone just felt unrelatable. Although I liked the concept, I wasn't that engaged with the story, but that's just me, so please don't take it to heart. You should be immensely proud of creating something so polished within a short deadline on your practise run! :D


Thank you for taking the time to play the game! 

Didn't really have a lot of time to polish anything so it's nice to read the feedback, to be honest I didn't really want to put in a battle system and the technical cg for the corridor scene didn't get finished in time. It's good to know that next time I'll try to use a different filler if the cgs don't work. 

My old face set template got corrupted which was a bit of a bummer so I totes get what you mean. I do understand the character part, though I made the game within a span of 2-3 weekends and a good majority of the script had to be cut down, short handed, and somewhat condensed. I don't really take it to heart because, while I did work hard, I will admit, it's not the best I could have done and if I could do it over, I'd probably start without a team so I'd at least have more than 5 days to do all the work I needed to do. 

Again, thank you for taking the time to play the game and have a nice evening!