Play FateFate's itch.io page
Judge feedback is anonymous.
Graphics are RTP. Maps are large empty areas with precious little understanding of map design shown. There are many errors strewn about in the mapping, too.
Sound is RTP as is music. It's okay but doesn't really stand out in a good way. It's used appropriately for the scenarios, when used at all.
Writing is solid. There's few errors, but it can read as a bit stilted at times, and has some flow issues.
Gameplay is standard jRPG fare - battles and walking around.
Battles are very long winded affairs but are at least balanced enough that they're beatable. Skills are all default but some customisation has been done with skillsetting. Items are a mix of custom and default.
There's a progression bug that ended the game after the boat scene.
I couldn't really find a lot to hold my interest in the game. While it wasn't really a bad game, it wasn't particularly interesting. I wasn't drawn to any of the characters, nor was I enjoying the battles or other gameplay aspects. It was just a bog-standard jRPG without a hook.
The battles in particular took far too long to do - the lami battle was extremely long-winded due to her high defence and you don't really do much damage with either skills or attacking so there's no incentive to use, say, fire spells over spamming attack.
I think the theme was fate but I didn't get to experience all of the game and what I did experience didn't really delve into the theme, just hint around it a bit.
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