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Spam killer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game design | #1 | 3.000 | 3.000 |
Theme | #2 | 3.500 | 3.500 |
Fun | #2 | 2.750 | 2.750 |
Graphics | #4 | 2.750 | 2.750 |
Audio | #4 | 2.500 | 2.500 |
Overall | #4 | 2.900 | 2.900 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- * Could have used more audio to support the spam objects being killed, particle effects, as well as music. * Extremely simplistic and peaceful design. There is no need for a health bar if the player gets killed on contact with spam objects (enemies). * Really has potential in terms of fun. Can easily develop into an addictive and fun hyper-casual-style mobile game if more work is put into the game design and mechanics. The increase in difficulty over time helps it achieve higher levels of challenge and therefore fun. Keeping track of the high score and challenging the player to beat it gives them an objective and therefore a motive to continue playing. You should however allow the player to see their score while it's below the recorded highscore. * Simplistic and to the point. The game could use more UI to help players feel in control as well as keep track of their previous progress. While simplicity is good and desirable in some mobile games, oversimplicity makes players feel left out. * Spamming the attack touch input matches the theme, but it's not necessary. It depends on the player's play style.
Team name
Weird Troll Game Studio
Team members
Ibrahim Alsaied , Fares Ahmed
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