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D6's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Theme | #9 | 3.222 | 3.222 |
Art & Animation | #13 | 2.889 | 2.889 |
Gameplay & Fun Factor | #15 | 2.556 | 2.556 |
Overall | #19 | 2.667 | 2.667 |
Sounds & Music | #23 | 2.222 | 2.222 |
Use of Houdini | #25 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Space Dice! Small and effective. Could have done with a few more game modes, but cool idea!
- Make a D20 version of this and I will roll all my DnD bosses attacks with it.
How did you use Houdini to make your game?
Made the Dice and Landscape geometry with it. Started really late, and did not have time to make proper assets so prototype version of them it is. (This also goes for other things like lack of proper audio cues for collisions, UI changes and environment, more/dynamic camera angles, etc.)
List everything that was made before the jam. Pre-built, assets, textures, etc
Base sound assets used for audio creation are from freesound.org. Cloud material base and weather texture from UE
Which game engine or platform did you use to make your game?
UE5
Besides Houdini, what other tools did you use to make your game?
UE5, Audacity
List instructions and tips for playing your game here.
It is a toy die rolling simulator with a really oversized die.
Inputs:
1-6 number Number Keys to toggle the thrusters
Spacebar kill all thrusters
Tab to toggle UI
Enter Restart game
Esc quit
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