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CRENVU's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art & Animation | #2 | 4.500 | 4.500 |
Use of the Theme | #2 | 3.800 | 3.800 |
Overall | #5 | 3.800 | 3.800 |
Gameplay & Fun Factor | #6 | 3.600 | 3.600 |
Sounds & Music | #7 | 3.600 | 3.600 |
Use of Houdini | #8 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Nice potential! The controls and physics kinda whacked out at times, but this looks like it could be great fun!
How did you use Houdini to make your game?
We generated the environment as well as a tool for scattering our blueprints in UE5 and lastly we used a little bit of the tree generation to have a simple growth system.
List everything that was made before the jam. Pre-built, assets, textures, etc
The vegetation that come out of the ground is from a package
https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/stylized-grass-pack-01?sessionInvalidated=true
Which game engine or platform did you use to make your game?
UE5
Besides Houdini, what other tools did you use to make your game?
Blender for rigging touches and fix ups
Maya for making the character and environment pieces
List instructions and tips for playing your game here.
At the beginning there's a little guy that would tried to guide you make sure you are in his vicinity as well as look directly at him so that he performs the action
Hold Right mouse on an oasis to absorb water ( doesn't work if you are full)
Hold Left mouse to shoot water
Hold L Shift for spriting
Press Q ( when you have seeds, you lose them if you die) in a fertile terrain (wet)
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