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Sky Path's itch.io pageHow did you use Houdini to make your game?
I used Houdini for modelling the path piece, which consists of a small rock path, a slope and a dome carried by pillars. Everything is placed procedurally and I can change various parameters about the piece.
Using a bend node I made different variations of the piece (straight, bent left, bent right) and placed them in a path inside Unity. I worked on a procedural placement using these pieces but couldn't finish it in time for the jam.
Houdini is also used for assigning colors and materials of the piece, as well as placement of the collectible spheres.
List everything that was made before the jam. Pre-built assets, textures, etc
Houdini:
- The pillar HDA was mostly made beforehand - the round ends on it were made during the jam.
Third-party assets
- FlatKit (toon shader)
- Atmospheric Height Fog
- Fantasy Skybox FREE
- Stylized Grass Shader (shrubs)
Background music
-"Ancient Winds" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
SFX
- Interface and Item Sounds
Which game engine or platform did you use to make your game?
Unity
List any instructions and tips for playing your game here.
(this project is a very rough prototype ♥)
Controls:
- Look: Mouse
- Left/Right: A, D
- Up/Down: Q, E
- Quit: ESC
'Food Fight' was the theme for the jam, which I interpreted (very) liberally as 'challenge to sustain oneself' - my intention was for the collectibles to power you through the flight, your 'fuel' so to say, which would dwindle if you don't recharge. This didn't make it into the entry, though.
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Comments
so pretty *-* i could see it on appstore for 16 eur haha