Play game
Sugar Princess's itch.io pageHow did you use Houdini to make your game?
1 All 3d models are made in Houdini.
2 FlowMap for for the effect of liquid draining (roofs of houses and clouds).
3 Destruction (tomato explosion and tower destruction).
4 Fluid simulation (jam melting).
5 The Vertex Houdini simulation shader for URP has been modified to work on HDRP (the game is made on HDRP).
6 Digital asset for creating a terrain from a PSD file and generating prefabs from unity on it.
7 Digital asset for creating procedural houses.
8 Digital asset for generating castle walls on a curve.
9 Using the VFXToolbox-master library to use points cache for VFX in unity (fire on lamps).
10 Digital asset for generating the starry sky.
Our house assets view:
https://youtu.be/qusPlOzp2xY
List everything that was made before the jam. Pre-built assets, textures, etc
Effects sounds from https://freesound.org/?/
Which game engine or platform did you use to make your game?
Game engine: Unity 2022.1.0a15.2209 HDRP
3D: Houdini
Ui/Textures: Photoshop
Audio: Cubase
List any instructions and tips for playing your game here.
There were too many models in the game and even though, we spent more than a day optimizing, it still gives out 20 fps on the GTX 1060. For a better experience, it is recommended to use a newer version of the graphics card. But in game there is a graphic settings.
Windows may prohibit running the game thinking that it is a virus. We do not understand what this problem is related to, but we recommend disabling antiviruses before launching
w,a,s,d - move
space - jump
LMB - shoot
RMB - shield from ranged attacks
E - interaction
You need to find 2 parts of the cannon, they are displayed on the minimap in the "How to play" menu section. And then assemble cannon.
Use the "E" on the jam to melt it, and again the "E" on the cannon pieces to take.
Use the "E" on the cannon to assemble and the "E" again to fire.
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Comments
Very good work! A lot of good assets from houdini!
But I can't play this on my 1060, too high mouse sensivity(
thank you very much! yes, we forgot to add the mouse sensitivity setting(