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A jam submission

crystals gameView game page

run and dodge the meteor monsters meanwhile you collect as many crystals as you can
Submitted by mercho2000, SepraB
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crystals game's itch.io page

Team Name
merge with merch

Game Name
crystals panic

Contact person name and email address
Cesar D. Merchan, 3desar@gmail.com

Sergio Prada, ing.seprab@gmail.com

Tatiana Sevilla, tatiana.spx@gmail.com

Kevin Gonzales.

How was Houdini used in your game's development?
Houdini was used to create the main terrain HDA to be able to manipulate properly within unreal.

RBD sims were set for the meteor monsters impacts.

Besides Houdini, what other tools did you use and what did you use them for?
unreal engine - main game
zbrush - principal character

List any content that was created before the jam that was included in the final submission.
no content was pre built

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