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crystals game's itch.io pageTeam Name
merge with merch
Game Name
crystals panic
Contact person name and email address
Cesar D. Merchan, 3desar@gmail.com
Sergio Prada, ing.seprab@gmail.com
Tatiana Sevilla, tatiana.spx@gmail.com
Kevin Gonzales.
How was Houdini used in your game's development?
Houdini was used to create the main terrain HDA to be able to manipulate properly within unreal.
RBD sims were set for the meteor monsters impacts.
Besides Houdini, what other tools did you use and what did you use them for?
unreal engine - main game
zbrush - principal character
List any content that was created before the jam that was included in the final submission.
no content was pre built
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