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A jam submission

Pizza panicView game page

Don't lose any pizza!
Submitted by atnx
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Play pizza panic

Pizza panic's itch.io page

Team Name
atnx

Game Name
Pizza panic

Contact person name and email address
Anthony arnoux
coma [at] ayoglife [dot] net

How was Houdini used in your game's development?
How was Houdini used in your game's development?
- a HDA builds facades based on a seed.
- scooter, driver and cars are modeled in Houdini
- No texture, only vertex shading

(Note: based on a video posted as a comment to the game page, it seems the buildings did not make it to the Windows build. I do not modify my entry because it would be after the deadline, screenshot of the building HDA and the results in game are available on the game page)

Besides Houdini, what other tools did you use and what did you use them for?
- Game was developped in Unity.
- Background sky was painted in Krita.

List any content that was created before the jam that was included in the final submission.
- Music from https://freepd.com/
- SFX from https://freesound.org
- Font from https://www.1001freefonts.com/

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Comments

Submitted

surprisingly fun and whimsical, dig the music