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Miceself's itch.io pageTeam Name
ARPA Game Lab
Game Name
Miceself
Contact person name and email address
Hector Furlong
hector.diazfurlong@correo.buap.mx
How was Houdini used in your game's development?
To generate the level map procedurally
Besides Houdini, what other tools did you use and what did you use them for?
Blender for 3D models, Unity for game development
List any content that was created before the jam that was included in the final submission.
Music, Some logic scripts (recording player's position and replaying)
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