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ThinkFast's itch.io pageTeam Name
The Viz-AA-rds
Game Name
Think Fast
Contact person name and email address
Anantha Natarajan - ananthanatarajan@tamu.edu
Akhilesh Vijaykumar - akhivijay97@tamu.edu
How was Houdini used in your game's development?
We used Houdini to generate arbitrary shaped procedural Mazes in our game and make an HDA. Houdini Engine was used to bring this HDA into Unity and instance unity prefabs automatically.
Besides Houdini, what other tools did you use and what did you use them for?
Pixel Art - Sprites for the character and level were made using Adobe Photoshop.
List any content that was created before the jam that was included in the final submission.
N/A
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