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Subject 001's itch.io pageTeam Name
Maxim Eylenbosch
Game Name
Subject 001
Contact person name and email address
Maxim Eylenbosch
maxim.eylenbosch@hotmail.com
How was Houdini used in your game's development?
Every visual in the game was made by Houdini.
- A RoomGenerator that creates the entire room based on boxes that are placed inside Unity (mostly boolean operations)
- A platform tool that generates platforms with adjustable parameters (width, height, ..)
- A Light holder model that has adjustable parameters (width, height, ..)
- A sci fi door that uses scripts from unity (I watched Simon's tutorial)
Besides Houdini, what other tools did you use and what did you use them for?
I used Unity3d to develop the game, photoshop to make the eye opening effect
List any content that was created before the jam that was included in the final submission.
I used a First Person Controller from the unity asset store.
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