Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

TemporalView game page

Explore the depths of a mysterious temple
Submitted by MoodyBear
Add to collection

Play game

Temporal's page

Team Name
Grumbly Bear Games

Game Name

Contact person name and email address
Justin Drawz,
Danny Hahn,

How was Houdini used in your game's development?
We used Houdini to make our rocks, pillars, and temple entrance by adding edge damage to simple blocked out versions, and then placed the rocks using Houdini. We generated our stone walls and created a procedural stairs model to create stairs of any size in the level.

Besides Houdini, what other tools did you use and what did you use them for?
- Unreal Engine 4 was used as our game engine for development and to block out the level

- VR Expansion Plugin as the basis for VR grabbing and character movement

- Blender was used for modelling assets such as the boat, wall torch, torch pedestals, and watch

- Logic Pro was used for all sound/music creation and processing

List any content that was created before the jam that was included in the final submission.
- Arrow model
- Crackling fire sound
- Water material
- Tree model
- Dungeon ambience sound by Sword Coast Soundscapes
- Sounds from as the basis for a few of the sound effects

Leave a comment

Log in with to leave a comment.


No one has posted a comment yet