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The Greek Sheep Panic's itch.io pageTeam Name
Otherside Bay
Game Name
The Greek Sheep Panic
Contact person name and email address
Aleksandr Nariadchikov - alexnar1771@gmail.com
How was Houdini used in your game's development?
HIP file, HDAs and Screenshots are included in "Houdini_files" archive.
Houdini is quite new to us, so we mostly follow tutorials to get things done there.
1. Terrain generation.
We've created a procedural terrain tool which takes PSD file with several layers as input and builds landscape for our Unreal Engine game. Trees and rocks scattering, as well as landscape layers generation, are included!
2. Procedural Bridge Model.
We've created a procedural bridge, which takes the user's curve as the main input and builds a bridge with nice UVs.
3. Using of Jam Starter Kit HDAs.
Mostly we have been using foliage, damage and platform tools. Once we used “Modular wall” for last altar creation.
Besides Houdini, what other tools did you use and what did you use them for?
Besides Houdini we've used Photoshop for textures and UI creation.
List any content that was created before the jam that was included in the final submission.
1) 3 free models from Sketchfab (sheep, wolf, magic staff);
2) Water and grass shaders from "Cartoon Water Shader" pack from Unreal Marketplace;
3) Tree and rock model from same "Cartoon Water Shader";
4) Stylized textures from "Another Stylized Material Collection 8" pack from Unreal Marketplace for landscape material creation;
5) Several models from “Polygon” packs (vases, wood constructions);
6) All sounds are from packs as well (free or purchased by us);
7) Some free source icons for UI creation.
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