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A jam submission

Rocked 'n' RolledView game page

Ride a minecart through a hazardous cavern and collect as many gems as you can!
Submitted by Andrew Pigram (@gundygamer), Matt_Pigram — 9 hours, 31 minutes before the deadline
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Rocked 'n' Rolled's itch.io page

Team Name
Game Boiis

Game Name
Rocked 'N' Rolled: The Great Escape

Contact person name and email address
Andrew Pigram - piemanpigram@gmail.com
Matthew Pigram - mattpigram90@gmail.com

How was Houdini used in your game's development?
Used to create a track painting tool, a cave generation tool, a jewel creation tool, a rock generation tool, and minecart, bell and gate objects. The curve coordinates used to generate the minecart track is also extracted into a file when baked to use as a waypoint system to drive the minecart's pathfinding.

Besides Houdini, what other tools did you use and what did you use them for?
Substance Designer & Painter - Texture/Material creation
Maya - Rigging and animation
Unity - Game Engine
Audacity - Audio recording and editing

List any content that was created before the jam that was included in the final submission.
Minecart object

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