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A jam submission

Infinity PatternsView game page

Simple. Elegant. Challenging.
Submitted by Reactic — 1 hour, 33 minutes before the deadline
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Infinity Patterns's itch.io page

Team Name
Reactic

Game Name
Infinity Patterns

Contact person name and email address
reacticproductions@gmail.com

How was Houdini used in your game's development?
Don't panic - Zen gameplay
Houdini was used to model and generate procedural patterns. By tweaking piece length parameters, research was done to find the most visually pleasing and fun to play patterns. That pattern's module was then exported to be the basis for gameplay inside Unity. This way we can assure that infinite patterns are possible!

Besides Houdini, what other tools did you use and what did you use them for?
Unity Game Engine.

List any content that was created before the jam that was included in the final submission.
UI.

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