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Anubia the city of the dead.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playtime Length | #4 | 4.500 | 4.500 |
Originality / Creativity | #11 | 4.500 | 4.500 |
Fun Factor | #17 | 4.000 | 4.000 |
Overall | #20 | 3.667 | 3.667 |
Challenge Balance | #23 | 3.500 | 3.500 |
Replayability | #25 | 3.000 | 3.000 |
Accessibility | #28 | 2.500 | 2.500 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- An ambitious quest with some fresh mechanics to keep experienced heroes challenged! Great work and the best of luck!
- I really like the moving block trap at the beginning! But I do have some questions: What if one or all the players are trapped the B hallway when the moving blocks stop? It would only take 4 turns for those alternate routes to the keys to become blocked. What happens to a hero if they are next to a block when it moves toward them? A good Zargon can improvise I am sure. There is a lot to explore here, and you do reward the heroes’ efforts with lots of helpful treasure. Hunting down all the gemstones can add some time to the quest. It would be nice to include a clue for the correct order of the gemstones. I believe there could be 16 different combinations? All in all, this is an epic quest with some clever challenges for the heroes. Good job!
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